Probably want to talk about splitting a DI Signal into the DAW to have the re-amp tone and also recording the amped signal with two notes hardware to power soak and capture the coloured tone.
Talk about the clean boost, mid boost eq.
First Gain Stage:
tubescreamer and distortion in front of the amp models to give an unbelievable variation in tone, sustain and also controlling gain from guitar volume knob.
[sc_embed_player fileurl=”http://www.dividetoinfinity.com/wp-content/uploads/2017/07/03032017-Equinox.mp3″ autoplay=false volume=”50″ loops=”true”]
1/4 Inch Solderless Audio Jacks
Solderless XLR Jacks
USB Jack for pedalboard
Mogami W2314 Miniature Instrument Cable
Squareplug SP400 Low Profile Flat TS (up to 4.5mm OD)
Switchcraft 380 1/4″ Mono 2 Conductor Cable Mount Plug, 1″ Long Nickel Metal Handle w/Solder Lugs
Daksyba are a collective of audio and visual artists from a range
of creative disciplines, combining voice, percussion, strings, didgeridoo, digital sound and video.
“Art is mostly experienced as the aftermath of the creative process. It may be composed, rehearsed, performed or recorded and as such it is but a reflection of that process. Improvisation, as a premise, invites the artist and spectator to share a moment and witness art as a unique event as it emerges, truly in the here and now” – Illi Adato, Artistic Director, Art of the Moment.
Art of The Moment is a 2 day event integrating music, dance and visual arts in fresh new ways and re-examining the relationship between the different medium. It is a celebration of art created in the glorious uncertainty of the here and now, deep in the heart of spontaneous composition.
The festival will feature contributions from the likes of the amazing Oren Marshall (collaborations include Radiohead and Charlie Haden), Maggie Nicols, Anton Mobin, Phil Minton, The Irrepressibles, Matt Black (Ninja Tune, Coldcut), h2dance, Mixmaster Morris and many other leading artists in the field.
It takes place in one of London’s most fascinating art hubs, The Albert in Queen’s Park, and is open to everyone to come and enjoy, explore, experience and get involved.
Live stream here
Daksyba blog here.
The problem: an ever expanding set of Chrome tabs of read/study/watch/respond-to later material. I’m trying a new solution: put the links in a blog post, write why I haven’t closed the tabs, close the tabs. (And come back to them later. Maybe.) Let’s go. What is embodied programming? blog post by Alex McLean (@yaxu). Alex read more
MIDI Maximilian Scope Synth
This program requires the use of a MIDI controller to work – compiled example can be found in the /bin folder. This requires .NET framework 4 (not 4.5) and Visual Studio 2010 libraries to be installed if you are on Windows. The program features a scope adapted from the ofxMaxim example in OpenFrameWorks and comprises of a mono legato triggering synthesizer. Filter cutoff is controlled by momentary on velocity switching and oscillator gate is permanantely on due to having no ADSR and quick and dirty MIDI triggering logic.
This program fills an array with random values based on the screen height and iterates through sending the value to a sawtooth oscillator. This implements switch cases – pressing 1 will Bubblesort the array to give a saw glissandi – while pressing 2 will randomise the array data again.
This was intended to be the main project however due to the nature of how the Emotiv headset examples are organised, I was sadly unable to suitably map the functionality to the way that OpenFrameWorks operates – this code is provided only as a means to see where I am with implementing this. The majority of the code is cut up examples from the emotiv library mixed in with MIDI and Maximilian.
I have modified this code slightly from the original supplied by the ofxMidi author Chris O’Shea. I added to the example by listing all MIDI ports by pressing ‘l’ for list and changing midi ports on the fly using a switch case with numeric input for easy testing.
This is a simple test to see how well the Quicktime library works on windows 7 x64, I simply looked into the API and set up a few cases by pressing 1,2,3 and 4 – video play speed, pause and play direction. Sadly this not work with my original video which had a higher bandwidth (had an error code -50 – I could not find the solution anywhere) so this uses the standard ‘fingers’ video.
Unzip these archives into your ‘myApps’ directory in OpenFrameworks.
For more info on OpenFrameWorks and creative coding as an art form, go here.
If you are on Windows, you can execute the debug app in the ‘bin’ folder provided you have all the correct Microsoft C++ Redistributable installed.
Precomplied versions of all projects can be found in their associated /bin folder for easy testing.
Native Instruments Maschine has excellent drum pads, so here is a simple ‘drummer perspective’ Maschine template for BFD2.