Category Archives: audio-programming

Coders Codex::Reverse Engineering and Binary Auditing Tools



This Needs a 64 bit Debugger/Diassembler (Hex Rays IDA Pro)



Binary Auditing Training Material
Detect it Easy Packer Identifier
Cheat Engine Debugger / Disassembler
IDA Pro Disassembler / Debugger 32 and 64 Bit

Programming with lightweight asynchronous messages: some basic patterns

This post introduces some basic asynchronous message passing patterns that I’ve found useful while implementing real-time audio software. The patterns apply to in-process shared memory message passing. For the most part this post is intentionally abstract. I won’t talk too much about concrete implementations. I do assume that the implementation language is something like C/C++ and that the message queues are implemented read more »